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Imperator: Rome Developer Diary - 4th of May 2020

Trin Tragula, Game Designer – Imperator

Hello and welcome to another Development Diary for Imperator: Rome and the features of the upcoming Menander update。 Today I will be talking about some of the changes we are bringing to cultures and how it interacts with countries, pops and characters。

大家吼啊,歡迎各位來看新一篇的

帝皇:羅馬

開發日誌,這次的開發日誌將會講到即將到來的

米南德Menander

更新中的各項內容。今天我會談談我們對文化系統所做的部分改動,以及它將如何與國家、人口和人物角色相互動。

Before that however I would like to introduce the new Pop Type that the Menander update will bring。

然而在那之前,我得先介紹介紹

米南德Menander

更新即將帶來的新的人口型別。

Meet the Nobles

參見貴族

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

貴族

15位信仰希臘多神教的馬其頓貴族

13位信仰瑣羅亞斯德教的波斯貴族

6位信仰迦勒底多神教的巴比倫貴族

3位信仰瑣羅亞斯德教的米底亞貴族

In the Menander Update we will be adding a new Pop Type at the top of the societal hierarchy。 In Rome these would be the Patrician class, but Nobles are by no means unique to Roman society。

我們將在

米南德Menander

更新中新增一個全新的人口型別,這些人會身居社會階層的頂級。在羅馬語境裡他們將會是

貴族Patrician

階層(譯註:patrician特指古羅馬的貴族),但

貴族Noble

卻絕對不是羅馬社會特有的。

We will likely expand on what Nobles do in the future but for now each Noble will produce the same amount of Commerce as a great number of Citizens, meaning that if they are happy they could bring in quite a bit of gold。

未來我們可能還會拓展貴族們所能做的事情,但目前為止,每位貴族就只會產出與大量公民相當的貿易額,這意味著如果他們安居樂業,就能帶來大量金錢。

Nobles will however, be very hard to please, with a base pop happiness of -10%, and rare with a base desired ratio of 0 in all territories except country capitals。

然而貴族卻很難被取悅,他們的基礎人口幸福度為-10%,而且在除國家首都以外的其他所有領地裡,人口比例的理想預期都是0,因此也使得他們非常稀少。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

平均幸福度:25。00%

政治權重:400%

來自貴族人口的叛亂度

安提柯尼亞的某些貴族人口的幸福度低於50%,因此帶來+2。63%的叛亂度。

The happiness of a Noble pop also impacts unrest much more than that of the other pop types, meaning that you may want to consider importing expensive luxuries like gems or precious metals to keep them happy。 The Court building will also now increase the desired ratio and happiness of Nobles。

貴族人口的幸福度對於叛亂的影響也遠大於其他人口型別,這意味著你可能需要考慮進口些昂貴的奢侈品,例如寶石或貴金屬,從而讓他們保持幸福。法庭建築現在也能夠提升貴族人口比例的理想預期和他們的幸福度。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

On start not many Nobles exist in the world , the ones that do will be spread out in capitals and to some extent in the former Persian & Argead Empire。

最開始世上本沒有貴族,僅有的少數貴族將散佈在各個首都以及前波斯和阿吉德帝國的一些地區。

Cultural Happiness & Cultural Integration

文化幸福度與文化整合

Up until now the only way for a country in Imperator to rule a large and diverse empire has been to culturally assimilate the vast majority of pops under your control。 This is in stark contrast to most empires in the real world (perhaps with the notable exception of Rome itself) where multi-ethnic empires where often the norm and instead chose to integrate the various conquered groups into the power structures in their society。

到目前為止,要想在

帝皇:羅馬

中統治一個龐大而多樣的帝國,只有一個辦法,那就是文化上同化你統治下的絕大多數人口。這與現實世界中的大多數帝國形成了鮮明對比(或許應該指出羅馬帝國本身就不是這樣的)。現實中的多民族帝國往往不會進行同化,而是選擇直接整合各個被征服族群,將其納入其社會權力結構中。

In the Menander update a system for integrating cultures will be added, as well as a system of bestowing Civic rights on the pops of a culture - regulating how high pops of that culture can promote。 If civic rights are at ‘Citizen’, or ‘Noble’ level, all pops of that culture will be treated as a part of your own state culture。 The price for this in the short term will be destabilizing the state, and the long term cost a permanently lower happiness for all state culture and integrated culture pops。

米南德Menander

更新將新增一個文化整合的系統,以及一個能夠賦予某文化的人口以公民權的系統——後者將能夠控制某個文化的人口被提升的程度。如果公民權被提高到“公民”或“貴族”的級別,那麼該文化的所有人口都將被視為你國家文化的一部分。但代價是,短期內國家的穩定會稍受破壞;長期來看,所有國家文化和已被整合文化的人口,都將承受永久的幸福度下降。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

While this feature is in the process of implementation we can still offer this mockup of what we want the future interface to look like。

雖然這項內容還仍在實裝過程當中,我們還是可以給你們看看以上的操作介面設計,你們就能知道我們所設想的未來的介面是什麼樣的啦。

Civic Rights & Cultural Happiness

公民權和文化幸福度

In the Menander each culture inside your country will have an individual Civic Right set。 This right can be set to any of the pop types in the game (Slave, Tribesman, Freeman, Citizen or Noble) and will control the highest level a pop of the given culture is allowed to promote。

米南德Menander

更新中,國境之內的每種文化都會有一套各自的公民權利設定。這項權利可以設定至遊戲內的任何一種人口型別(奴隸、部落民、自由民、公民或貴族),並將限制該特定文化中的人口所能被提升的最高等級。

Default right (ie the rights of newly acquired cultures) will start set at freemen level but can be set to either Freemen, Slaves or Tribesmen by the player。 Existing pops that are above their allowed status will in time demote to the highest pop type allowed for their culture。

預設權利(即國家新獲得的文化的權利)將被設定為自由民等級,但玩家可以自行設定為自由民、奴隸或部落民。現有人口的等級如果超出許可的範圍,則會被及時地降級為其文化所許可的最高人口型別。

Changing civic rights of a culture will have a one time cost of Political Influence but more importantly it will impact the Cultural Happiness of that culture。

改變某種文化的公民權利將會一次性地消耗政治影響力,但更重要的是它將影響該文化的文化幸福度。

Cultural Happiness

文化幸福度

Together with the re-imagining of Integrated Cultures in the Archimedes update we will remove the concept of blanket wrong culture happiness and wrong culture group happiness。 Instead, every country will have a happiness value for each culture in the game, and will have to manage the happiness of its subjects as a group。

這個內容與在

阿基米德Archimedes

更新中的對文化融合的重新構想聯動起來,我們將移除錯誤文化幸福度和錯誤文化組幸福度這兩項籠統概念。相反,每個國家對遊戲中的每種文化都有一個幸福度數值,並且需要將該文化的所有臣民當作一個整體來管理他們的幸福度。

Cultural Happiness will start out similar to the old system but over time through your actions these this will change on an individual culture basis, and will also be affected by the Civic Right that a culture is given in your country。

開局時,文化幸福度將類似於舊的機制,但是隨著時間推移,你的行為將會改變每個文化的文化幸福度,並且文化幸福度也會受到你的國家所賦予該文化的公民權利的影響。

While you will be able to interact with the happiness of the cultures in your country through events and by granting them privileges through decisions and the like the most significant impact on cultural happiness will be the Civic Rights of a culture both in itself, as pops promote or demote (since pops have different base happiness ratings) but also as the pops and characters of the culture as a whole reacts to the rights it is given (or has taken away)。

儘管你能夠透過事件或者是透過決議賦予特權,從而與你國家內的文化的幸福度進行互動,但對該文化的幸福度能夠造成最大影響的,還是該文化所享有的公民權利。這不僅是因為根據該文化所享有的公民權利本身,該文化的人口將會升級或降級(考慮到人口的基本幸福度不同),而且也是因為該文化的人口和人物角色作為整體會對授予(或奪走)其權利做出反應。

Integrated Cultures

已整合文化

Cultural Happiness is not the only thing in the Menander update that will regulate the happiness of the cultures in your country。 The game will also make a distinction between those cultures that are “integrated” and those that are not。

米南德Menander

更新中,文化幸福度並不是唯一可以用於調節你的國家裡各個文化的幸福度的機制。遊戲還會對“已整合”文化和並非“已整合”文化進行區分。

An Integrated culture is a culture that has the civic rights to promote to Citizens or Nobles, this makes that culture part of the elite in your country。

一個已整合文化是享有能夠晉升為公民或貴族的公民權利的文化,這使將得該文化會成為你國家的精英文化中的一部分。

Each integrated culture will reduce the State Culture Happiness by 5% and exempt all Pops of that culture from cultural assimilation completely。

每個已整合文化會降低5%的國家文化幸福度,並使該文化的全部人口完全免於文化同化。

Since they are considered part of your State Culture, Pops from Integrated Cultures will also get the Happiness modifier that your State Culture pops get - this means that for each culture you integrate you dilute the extra happiness that your state culture enjoys。

因為已整合文化會被認為是你的國家文化的一部分,所以已整合文化的人口也會獲得你的國家文化的人口所能獲得的幸福度修正——這意味著每整合一種文化,你都會稀釋你的國家文化所享有的額外幸福度。

Gaining new Integrated Cultures

獲得新的已整合文化

In order for a culture to be granted Citizen or Noble Rights it needs to first make up a sizable part of the total population in your country。 Unlike the effect of changing civic rights for a culture normally integration is not instant。 Instead progress will build up over time (with the total time being dependent on the number of pops in your country of the culture) and as long as integration is in progress you will suffer a negative stability penalty。

如果某種文化想要獲得公民權利或貴族權利,首先它需要在你的國家的總人口中佔有相當大的一部分。與改變某一文化的公民權利而產生的影響不同,通常情況下文化整合並不是即時完成的。相反,整合的進度會隨著時間的推移而增加(總時長取決於你的國家中的該文化的人口數量),而且只要整合還在進行當中,你就會受到穩定度的負面懲罰。

On the road to integration you will also run into events that pose you with choices relating to the integration of the new culture。 You could be asked to take in a new Great family from this culture, to adopt one of their deities, or to make concessions of some sort。

在整合的過程中,你會遇到一些事件,這些事件將給予你一些有關新文化整合的選項。你可能會被要求接納該文化的某個家族成為新的偉大家族,或者信奉他們其中某位神祇,或者做出某種讓步。

Integrated cultures can also be lost - at a very high cost to cultural happiness。

已整合文化也能夠被移除——但需要付出極高的文化幸福度代價。

Related Changes

相關改動

In order to accommodate the changes we are doing to how happiness works in regards to cultures we will be making some related changes。 Base assimilation of culture will be reduced sharply (similar to how we did the same for religious conversion in the Archimedes update), and we will also be splitting up some cultures and culture groups in the world。

為適應我們在文化機制方面對幸福度運作模式所做的改動,我們還會做些相關聯的改動。基礎文化同化將會大大削減(這與我們在

阿基米德Archimedes

更新中對宗教改信所做的類似),而且我們還準備拆分世界上的某些文化和文化組。

These are the biggest changes to the culture setup in the update:

以下是在這次更新中對文化設定的最大改動:

The Celtic culture group has been broken into a Gallic and a Panonian group。

凱爾特文化組被分為高盧文化組和潘諾尼亞文化組。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

Persian Culture Group will be split into 3 new groups: Iranian, Anatolian and Caucasian。

波斯文化組被分為3個新的文化組:伊朗、安納托利亞和高加索。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

The Nilotic Culture Group has been renamed to Egyptian, with 3 subcultures in it。

尼羅文化組更名為埃及文化組,其中包含3種子文化。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

Scythian culture has been split up。

斯基泰文化被拆分。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

Lastly a new Pracyan group has been broken out of the eastern part of the Aryan culture group in India based around the countries using the eastern indo-aryan court dialects。 A new Atavi culture has also been added for the tribal peoples in the east-central inland。

最後,在使用東印-歐語系宮廷方言的國家中,一個新的閉羅延文化組從印度東部的雅利安文化組中分離出來。我們還為東中部內陸的部落人民增加了新的阿荼阰文化。

帝皇:羅馬開發日誌 | 54 貴族人口與文化整合

That was all for today。 We hope that these changes taken together will let you interact with the people of your country in a more interesting and believable way, and that the Menander update will bring an end to the rule that all great empires must be mono-cultural ones in Imperator。 This is however just the first of the diaries on this new update, more will follow in the coming weeks。

以上就是今天日誌的全部內容。我們希望這些改動結合在一起會使你能夠以一種更加有趣和合理的方式與的國家的人民進行互動,並且希望

米南德Menander

更新會終結所有偉大帝國都必須是單一文化的帝國這一規則。然而,這只是此次更新的第一篇日誌,在接下來的幾周裡還會有更多日誌。

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